Stellaris ship design desync multiplayer. They went to … We constantly experiencing lot of desync.
Stellaris ship design desync multiplayer but not being able to use multiplayer AT ALL seems like a pretty big problem considering Stellaris excels when you can play with friends either co-op or VS each other There is no desync, and no one is lagging behind. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Im having pop modifers planet number ship number every single sort of desync you can have im having hoping for some help Stellaris. After a while there pop up a ingame-message "desynchronized entries:0 ships_design, next_weapon_index It was only in the last year that Paradox finally addressed it. 1. Whenever we play a multiplayer game (unmodded) we seem to desync whenever the game starts getting interesting (when we get the megastructures, so pretty much late game). I had queued a bunch of ships to build. Like every month or every 6 months. They went to We constantly experiencing lot of desync. Game speed setting seems irrelavent. Yet he is always 3 Stellaris - Version 3. 0 those should have been fixed. It's a bug currently. Looked it up online and saw that it was a common issue people were having. His internet speed is 40mb/s download 10mb/s upload, his computer specs are within recommended for the game to run. Gameplay Artifacts. These form a counter triangle, with Corvettes dodging inaccurate Artillery shots to deliver powerful Torpedoes, Carrier strike craft shooting down the Corvettes and their torpedoes, and Artillery Battleships crushing Carriers (or, more generally, anything that isn't a Stellaris - [3. I'm surprised that combination beats Missiles, as the Flak should have all its damage wasted uselessly on trying to shoot down missiles that it cannot possibly succeed at intercepting (since Flak's anti-armor damage is pathetic and even basic Had a player desync randomly in a large multiplayer lobby. And it def takes micro-managers more than 5 seconds (literally or figuratively) to keep designs how you want initially and as the game progresses. Description Multiplayer Desync NUM_FLEETS, NUM_SHIPS Game Version 2. its kinda sad because we already dumped a lot of time into the save. I desync, I leave the game to rejoin and after 3 minutes desync again, resulting in a unforeseen bug like not being able to build ships or an outpost etc. Stellaris - Multiplayer Desync NUM_FLEETS, NUM_SHIPS. also if the game is loaded again. 11. Version: [3. Random_Count desync, Are there still multiplayer desync issues I'm interested in buying the game but I have a group of 5 friends that use to play the game together religiously and stopped because every time they got halfway through the game it became unplayable due to desync issues. All I can say is that desync in vanilla (or vanilla beta) multiplayer is quite common, and that the only workaround that has any objective measure of success is to rehost the game and have all players rejoin. He's playing on Mac while I play on Windows. In other words what you're experiencing is unfortunately just the reality of the state of the game. So I'm trying to be more strategic in my multiplayer gameplay when it comes to my ship design. Razorblade this is specifically called Out of Snyc by the notification in Stellaris. We only have gigastructures and Stellar Stellaris installed (I have some UI mods). " We verified the integrity of the game files on both our games, then after we got a desync that said "POP_GROWTH. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. New posts Stellaris: Bug Reports. My friend and I are playing multiplayer, and out of the blue his science ships won't let him assign leaders and won't survey other systems. I have a vague idea of what's the most powerful designs, but I was wondering if anyone could check my understanding and correct me if I'm wrong: Main Designs Disruptor Destroyer/Corvette - strong vs 2, weak vs 4 R5: Since the game of a friend of me and myself crashed 2 days ago we only get this desync when we try to load old autosaves even from 2 years ago. It would be awesome if Stellaris did the same as GC3 - It would be exactly what OP and I want. All Discussions already after 30 minutes each time. Thread starter Arineon; Start date Jun 22, 2018; Long time player, first time poster. The majority of your Torpedos will hit their target. I do love the continued efforts (both paid and free) to expand this game, but I do not remember the last time a non-LAN game was not plagued with sync issues, drop-outs, UI glitches and various other issues. For example when my friend and I play we keep getting desync errors. I'd like to try and learn how to optimize each ship manually. I have no idea why it’s happening, we both are only running Stellaris so there shouldn’t be The ship section selection weights have been rewritten and the AI will now pick them based on what technologies it has and what kind of weapons it prefers based on its personality [stellaris. What happens is that they progress 3 days ahead on normal/fast speed but for me my day stays the same, and the game I've mainly played Stellaris while using auto-best for my ships. Not sure, save right after it happened attached. Menu. com]:. Description Consistant desync in modded multiplayer Game Version 3. No mods, vanilla and yes it happend in the past too. " I have looked online but don't Stellaris 3. . he selects the ship (that already has a leader) and hovers over the system he wants to survey, and it says that he can't because he needs a fully crewed science ship to survey the system. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is Updated the Yor Ship Design visuals (old Ship Designs are still available as "Classic Yor") Polished many artifacts effects and game events for balance, consistency, and fun. 2) Re-design a ship. Set the game Two campaigns with a friend now have reached ~2350 and become unplayable due to monthly desyncs. We reached the year 2276. #4. At one point it gets to bad the game just instantly desyncs 1 or 2 days after we load in. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. The day there is no desync in Pdox multiplayer is the day there's no more DLC. is there a way to Firstly, I love this game, so this is coming from a genuine place, not just a whinge. Can't bring any games later then 2350. 9. Once you have more than a couple ship upgrades available the auto upgrade isn't all that great. Edit: here's the desync error: Desynchronized Entries: COUNTRY_MODIFIERS, POP_MODIFIERS, PLANET_MODIFIERS, FLEET_MODIFIERS, SHIP_MODIFIERS, STARBASE_MODIFIERS We've tried loading previous game saves we were able to get through easily, I think something must have changed in the game. 2][947b] Desync message: RANDOM_COUNT,NUM_MISSILES. Never continue to play after a desync. I've been using auto-best until yesterday where I had to fight a teeny weeny dragon for destroying one of my planets. 14. Today I found a setting in my router (DLink Taipan) under firewall called SPI (stateful packet inspection) which is We are having the same issue. Duxatious Private. Multiplayer Desync Game Version 2. an otherwise stable modpack was desyncing every ~10 years (~5 by 2050 So a some friends and I tried playing stellaris multiplayer back in March or April I think and had desync issues that completely broke the game. This is something that should be fixed before the next content update or rebalance but won’t be fixed until the tech rebalance comes out. There's no point in deselecting the auto-generate designs and auto-upgrade buttons since the ♥♥♥♥♥♥♥ game doesn't recognize they're turned off and keeps generating new ships every time a new upgrade is researched. When it's just corvettes early game I find the auto upgrade to be sufficient Hi all I've been playing for some time now but I generally just have the ship design on auto best so late game you upgrade your fleet and it gets weeker for some reason. 5. The "standard rehost" would be to save at the desync, then let the other players rejoin. It's so annoying. Play multiplayer and use organic ships like tyanki and get different versions in different . But still, even if the game is on maximum speed, it goes very slow ! It takes exactly 1 minute to pass 1 months ! (so for a research that takes 50 months, we need to wait almost 1 hour) I'm pretty sure in Stellaris multiplayer you still have to connect to the servers (there is no LAN play Sure would be great if they fixed this continuous bug. Oct 2, 2020 @ 4:34pm Multiplayer Desync issues with country resources Anyone else have this issue a lot? I have to get my friend with the slower computer to host because the random desyncs are a huge pain. 0-openbeta] & [36ce] Thread starter Division7; 33774 Console edition 1281 Suggestions 20687 Tech Support 3106 Multiplayer 389 User Mods 4748 Stellaris AAR (After Action Reports) Division7 Sergeant. Save, rehost, reload, rejoin and play. And then there's the repeatable techs that keep boosting the Description Pop_Modifier and Random_Count desync Game Version v2. It doesnt work. 2018 @ 11:13pm Certain events are causing the game to instantly desync. Depending on the type of My friend and I recently wanted to try gigastructural engineering in multiplayer. Every. OR 1)Colonize a planet I love Stellaris but every time my friend and I have started a game over the years it ends up desyncing. Here is a quick video on it. This also happens when I kill a space dragon or Playing Multiplayer seems impossible. Load up the attached save file, with host running the Galactic Kaan-Visam Technocracy. If a ship of a design is under construction or being upgraded, the design cannot be edited. #3. e. In this save, while playing multiplayer, any time I colonize the habitat (top right of my space), it desyncs due to Economy while I'm in the input field for the colony name. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive Played multiplayer today with a friend and we got desynced around 10 times in 5 minutes of playing. In every single game, we've ended up having to stop at around 2350-2380 because of immense desync. 3 Fleet Design 101 . But when we start it, we get a direct delay of 3 days with one or more players. It is going to be focused on PvE, but a lot of these designs will also be a My friend and I have now tried multiple campaigns before and after the last big patch and everytime we reach the endgame and the first crisis starts the game becomes really unstable and desyncs a lot. Thanks for the reply. It showed desynced entries: RANDOM_COUNT, NUM_FLEETS, NUM_FLEET_TEMPLATES, FLEET_FTL_JUMP_COORDINATES, FLEET_COORDINATES, FLEET_STATE, as well as FLEET_ORDERS The desyncs started roughly after 60 years and Stellaris. i would guess a specific mod is causing that issue something that modifies the entry's for traderoutes,hubs and modules try to identify it disable it and see if it still happens Typically, yes, it's one or two ship designs per class, and most people don't do more unless for RP It's mostly because the ship classes with the most cost to damage efficiency are corvettes and battleships (as well as titans and juggs). However one of the best ships in the game is the 3xTorpedo/Devastator/Swarmer missile cruiser. Random_count, last_notification_id etc. The mod is called "new ships & classes". Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different opponents, and it is convenient for Can any good player tell me the best fleet and ship design to play against ai right now? Cant find anything on the internet Use a combined fleet of cruisers and battleships with energy and kinetic weapons, best XL or X weapon - focused arm emitters (don't forget to increase the damage and the speed of its application through technology ), the best choices against I've been having constant problems with desync in multiplayer games, things like pop_modifiers etc in every single game within seconds of starting. 03. The three ship designs that dominate the current meta are Artillery Battleship, Carrier Battleship, and Torpedo Corvette. Stellaris. With the latest 2. Arvay6. Pretty much what we deal with. 0 version we could play way longer without desync. The one thing that has consistantly ruined our otherwise good time is a My friend and I have recently started a coop game of Stellaris. Helfdan3 May If we are in the game, he desyncs as soon as he performs any action (selecting tech, giving an order to a ship), after the desync message he will no longer be able to perform any actions, even though the game continues to run A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Multiplayer desync issues, does someone have some help/advice? Advice Wanted I've been playing stellaris multiplayer almost since it's release with a friend of mine. Definitely worth customizing your ship designs. I generally start customizing mine by the time I have destroyers. I haven't run into any desync issues anymore. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews For all ship designs the one that matters are the glorious purple alloys. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. #1. Except without the mods. Mar 9, 2018 @ 12:20pm Desync errors place it on the paradox forums. After investing tens of hours into each then losing the campaigns right when they get We believe that the NUM_MISSILES might have been from leaving a ship design in the designer unsaved for too long. 1 (1fd6) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant I'm getting a lot of desyncs with a friend of mine and we haven't been able to find a solution. Upload Attachment File(s) attached Discover the ultimate Stellaris ship design guide, covering early to late game strategies, specialized roles, defensive tactics, and advanced techniques to conquer the galaxy. Advice Wanted My multiplayer group has a tendency to use a lot of monthly market buys/sells and we've had some fun moments of someone panicking cos a rapid change in alloy price broke their economy :D Generally speaking early ship design is about quantity and late game design is about first strike Lastly,why do people hate the AI ship design and what are the best (or just good tbh) designs to use instead? Unless multiplayer, just max shields, and if you run out of power, use crystalline hull plating. Flak + Two Laser Corvettes are a very solid counter to Missile Corvettes early on and tackle PvE forces much quicker than Triple Missile. 3 What version do you use? Steam What expansions do you have installed Paradox Forum. Fixed Multiplayer desync when one player is on a Starbase screen and the other is not when the turn ends . We've been running Stellaris_Test Any else experiencing game-breaking bugs in multiplayer? It usually happens when we load a saved game, but once the first desync happens there is one constant desync in multiplayer. Unless you have information on the exact ship type your enemy has, how do you choose what to place? Do you mix different This is a writeup on the best ship designs in Stellaris v 3. Has there been viable fixes in Patches or Community wise? Because back then, they announced a couple of fixes but in a new game we still had the same issues. But in singleplayer, the AI has certain predictable qualities and consistent weaknesses in its So since the release of Federations I've been playing multiplayer games with my buddies, ranging from 2 to 5 players. Since the latest patch with Cosmic Storms however we're getting a desync in game every 2-10 days, forcing us to resync our games, even with only two of us. 7. However, even with the "Auto-generate designs" box unchecked, the game still generates a design when a new ship class is unlocked. Game is nearly For PC questions/assistance. Stellaris > General Discussions > Topic Details. My friends and I have been playing Stellaris for a couple of years now, myself for even longer, and we've grown fairly used to the occasional multiplayer desync. First it occured during the game in around 2240~ year. Join my Discord: Stellaris > General Discussions > Topic Details. If my friend keeps playing after desync, he cant control anything. Since the game's ship designer is, from my experience, terrible at its job, I've kept it toggled off as a matter of course. Playing with one other human player in a federation, randomly get NUM_SHIPS, NUM_FLEETS desync codes. Members Apparently there's an issue with save files become 'corrupt' for multiplayer matches, in which the new saves will carry on the desync bugs of the previous file (for the same match) Best way to fix this is to go into Documents\Paradox Interactive\Stellaris\oos and delete all the save files in there, so you can grab the non-desync files from the host So my friend and i are playing mods around 34 mods but whenever we play around 2 - 4 months a popular "random_count" desync always happen i already try playing without gravius mod and it still happening (there was a post saying that this mod is causing random count error) anyone know the solution or any mod that cause this? I think, if you truly never wish to deal with ship design at all (which I don't recommend) then the best ship design for any and every conflict is the following: Basic corvette hull 2x shield 1x armour 1x regenerative hull tissue Set it to picket hull type and use point defence and two disruptors, then set the combat computer to swarm. If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i. Also the tactic that was mentioned above actually does work, more or less. If you don't, the game will have increasing issues for everyone. Stellaris Ship Design Guide: Crafting Optimal Fleets for Every Stage. playing with 3 people total on a large galaxy, and even playing on the slowest speed the game constantly desyncs, every 3 or 4 months in-game. Very, very rarely we'd get a desync in the late game, but I'm attributing that the the copious amounts of mods we're using. Only thing you can do is try and pay attention to what is happening in the game at the time the desync occurs. Everything was going fine until we hit about 37 years in, now we are hit with a desync every month or if we are lucky two months. Every 5-10 minutes we see: economy desync, population desync, Check if the AI is gathering up at one spot in the galaxy, I heard that if you allow the AI to mix species in colonies that can cause desync, otherwise it's just a game issue. But it is true that at least right now in multiplayer there isn't any single design that is completely dominating. 1 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? No Please explain your issue is in as much detail as possible. Home; Gaming 2024-12-29 22:56 130. ♥♥♥♥♥♥♥. ukalex08. Anyway, after the latest patch a lot of desyncs were fixed. The OOS issue is quite prevalent in multiplayer games, and I've gotten a lot of questions on how to prevent it. When we load a multiplayer game and all players joined the game, we try to start it. When he plays this file on sp he does not crash. They didn't code the events correctly for multiplayer. 3] [f537] Fallen Empire Ship Design names Mismatch, Materialists don't get Custom Colony ship added as Construction option 33803 Console edition 1282 Suggestions 20720 Tech Support 3112 Multiplayer 390 User Mods 4750 Stellaris AAR (After Action Reports) D. Last edited by Felicity Hi Superkargoeren, ja, I got it too after the beta update yesterday (2. RANDOM_COUNT started desync like crazy, we tried to rehost like 10 times before giving up and deciding to start a new game in smaller galaxy and less AI in hope that it would break the deal. It felt nice, but it brings up a question: What do you build your ships according to? This makes zero ♥♥♥♥♥♥♥ sense to me. Apr 21, 2023 Design a ship. Originally posted by Razorblade: From my own experience, as I experience some desyncs with a friend, it helps to go back a few months and slow the game down when the desync was supposed to happen. We are have all DLC (same in two game copyes). We get OOS Notifications every month for Events, Pop Growth, all kinds of causes. construction, exploration and survival in space and on planets. We were playing with the English game client, the other one with the German game client. Apr 22, 2024 16 5. Latest. There's no solution, desyncs have been happening for years and ruining games. You are currently at 81 and you need 109 and to build a Desync frequency seems random-ish but it's difficult to get through a year, and often you don't get to the end of the first month. New posts . Mar 1, 2020 61 24. 1. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Thread starter Deus von Vult; Start date May 16, 2023; We believe that the NUM_MISSILES might have been from leaving a ship design in the designer unsaved for too long. If you play modded, either one of the mods is causing it (one that comes in mind that cause desync is "stellar stellaris") or you have mods loaded with different priority. Steps to reproduce the issue. Now with 2. or a fleet (not a ship! the entire fleet has te be gone) or MY (entire) fleet get's destroyed the game freezes and I desync. Ordinarily I wouldn't complain - game doesn't behave as expected, what a shocker! - except now it's effectively softlocked me by Im curious as to how multiplayer mods work and if only cosmetic things can be used in multiplayer if all parties have the mods. Search. 1 (a394) Organics ship types reproduce in the fleet managers add bar and causes desync in multiplayer. We in the gaming world call this "Desync" and no, to date there is no known fix for it. they fixed alot of desync already with the hotfix but they sometimes keep happening to me and a friend aswell Patch notes say: * Fixed additional potential out of sync issues in multiplayer Cant hurt to try #6 I cannot provide any real solutions. 2, no mods). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The ships are alright, but far from their maximum potential. A friend of mine and me love to play multiplayer and all is well until suddenly, around 100 to 150 years into a game, the desyncs start to happen. We play with mods though. thats what i read online about also but i cant seem to find this ellusive button. Single. Welcome to the definitive massively multiplayer space epic. 27 but for some reason we can't continue. Kinda tangential, but I recently switched from console to pc, and on console ship design and fleet manager have been under tabs in a single section since launch, was confused when I first went to fleet manager on pc Stellaris > General Discussions > Topic Details. I've been We have scoured the internet for solutions and tried solutions from dibling game systems to loading with disabled AI to progress 'past the desync' just to have it desync at the Playing a game with a mate earlier, we save and come back 4 hours later and suddenly I am desyncing with the error SPECIALIZATIONS. 1 What version do you use? Steam What expansions do you have installed Paradox Forum. 35 Badges. 0. are most weapons and ship types viable? Desync in multiplayer There is a way to fix desync chain (up until next chain in ~50 years, but still): Host should save the game Exit to main screen and load save in single player Last time I played Stellaris multiplayer the game kept desyncing as my friends and I entered the late game. It has so much fire power that the PD gets overwhelmed and can only stop the swarmer missiles. heres the screenshot: https://ibb. Anyone may have found a solution for ist? Problem is the same, like you can find often in internet forum. paradoxwikis. Not related to hotjoining and still fairly early in the lobby, player was a scholarium, but unsure if that influenced it. I don't think any ship design has as much potential damage output as a missile cruiser. With that being said, I have a few questions: What is the optimal fleet composition? one of players I know from multiplayer, always says that last notification ID desync is harmless, and it seems to be true from my experience, I don't remember it ever affecting gameplay in any way - can just unpause and continue. 1 it has hotten worse again. Myself and 5 friends decided to start playing a weekly Stellaris match and over the last 6 months we've pretty consistantly gotten together and played. When asking a question or stating a problem, please add as much detail as possible. The only times I didn't is when I went up against some Leviathans or my hyperlanes where blocked in the early game and I didn't have enough resources to just spam ships. There's literally nothing anyone can advise to help you. We've made it to year 2434 at this point, with The game is just about playable in singleplayer but I can’t get past midgame without the game constantly crashing. I know most of you prefer to design your ships by hand but I have mostly used auto-desing for now. 3, and yes I know it's quite long. There's nothing you can do to discourage them and once one happens, the only thing to do is kick that player There are basic solutions covered in the FAQ, but if those have failed, then I've found three solutions and you probably won't like any of them. A group of us regularly try and play a multiplayer game, and honestly we can At least for my instance of the Economy desync, I believe I've figured out how to make it reproducable. Hi, we know that the game has a random desync problem in multiplayer sessions. When we start the game, Steps to reproduce the issue. I only play single player using the Dynamic Difficulty mod to keep the game a challenge. 20 Badges. Stellaris - Desync After Renaming [3. May 12, 2016 @ 11:18am Multiplayer desync Trying to play with people over the internet i find we desync rather fast, this seems to happen when they get more than a day ahead of me. Hello, playing stellaris with 4 friends. co/TBKmhb7 My friend and I have a multiplayer game and have made it to the early 2400s. Organics ship types reproduce in the fleet managers add bar and causes desync in multiplayer. Time. Desync message "Economy" Steps to reproduce the issue. We had no problem with desyncs but then we started getting random desyncs every few months that said "TRADEROUTES_COLLECTED. Anyone know what's going on? Thanks. Dazim. Mostly playing on 1000 stars with max AI and lowish habitable planet settings. I don't play multiplayer. Apr 22, 2024 My friend and I kept getting the "desynchronized entries random count" after reaching a certain point in the game that is preventing us from So me and two other mates were playing a multiplayer. Have a client join as the Mictor Synth Hive. < > Showing 1-6 of 6 So, me and my friend were trying out a new coop mode and having a blast then suddenly desyncs rolled in. The game goes from no big issues to unplayable seemingly on a whim. There is a Synopsis with the conclusions at the end of the post. My friend's and I play a game every week and since grand archive released we've been getting desync errors you just can't fix by mid game. We used to only get pop_modifier desyncs, but after 2. Version 2. The worst thing is that while I just desync, my friends stellaris crashes. i have seen it with both gigas and stellaris evolved separately. I am considering using custom designed ships but there is one problem. Reply reply [deleted] • The main Click the generate auto-design button at the bottom left corner of the ship designer. I thought they wanted to improve the multiplayer experience with the latest patch but so far far nothing seems to have been improved. And one of my mates is always on a 3day desync with us. Admittedly, it's a favorite because ship design is one of the few things I actually enjoy micro-managing. 8. TOXIGON Infinite. Forum list Trending. Has anyone else encountered Stellaris - Desync multiplayer coop session. rvufkbw ccs piyyhq siqlra mxwpbe ypcxg dms awfmce kuy tokab