Artificer armorer damage.
Apr 28, 2023 · Skin of Steel: Armorer Artificer 5E.
Artificer armorer damage A gemlike node appears on one of your armored fists or on the chest (your choice). The build I'm looking at now is paladin 6/Armorer artificer 3/Genie (dao) warlock 6. The whole point of dipping into artificer is to get the thunder gauntlets so I can punch things while still being able to use paladin smites. Build is fully online! Artificer Armorer 3/Drunkenmaster Monk 11. You lose The lightning launcher is a weapon attack, firebolt is a cantrip. If you’ve ever wanted to stride into battle with a trusty mechanical companion by your side and a magic-infused weapon in your hand, the Battle Smith is your ideal choice. When you play as an Armorer, you may pick one of two features, the Infiltrator or the Guardian. Being able to enhance the magical damage, AC, and weapon damage of your armor with your infusions will feel great and offers a ton of customizability. It states: A gemlike node appears on one of your armored fists or on the chest (your choice). Armorer turns the Artificer into a heavily armored half-caster. Assuming you are going to level 20, the thing to keep in mind is that 4th attack you get at level 20. Each model includes a special weapon. The core to the class is Arcane Armor. Rarity – Legendary (requiring attunement) Item Type – Armor (plate) Description. My best advice if you're looking for deeps is to honestly take a light dip (2 levels maybe more) into Paladin. Armorer uses a shield and has damage comparable to that. The Armorer Artificer subclass is found in Tasha’s Cauldron of Everything. The armor is enhanced to hone the artificer’s magic, unleash potent attacks, and generate a formidable defense. Reply reply Currently making an Armorer Artificer for a 5e game starting next week- I'm trying to make him as resilient as possible, so he can protect his friend; At level 5, he has 19AC, proficiency in Dex/Con/Int Saves, Adv. The armor is enhanced to hone the Artificer’s magic, unleash potent attacks, and generate a formidable defence. Not sure how duel wielding works Armorers modify armor to function almost as a second skin. Artificer has a really great progression, so taking two levels Wizard kinda hurts it but at the same time a 'free' use of Flash of Genius on myself or extra AC without shield sounds way too tempting Also, shield spell, which Artificer Armorer doesnt seem to gain normally. It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Ablative Armor: You gain a bonus action that you can use on each of your turns to gain temporary hit points equal to your Artificer level, replacing any temporary hit points you already have. This distinction matters because the Artificer Armorer gains the Extra Attack feature at level 5, allowing you to potentially hit twice instead of once but you will only be able to deal the extra 1d6 damage once. I think Booming Blade is a critical spell for Armorer, because of how it makes the Armorer a very relevant threat. Apr 28, 2023 · Skin of Steel: Armorer Artificer 5E. Another key feature of the Artificer is the ability to use Infusions, a peculiar kind of magic that imbues an item with magical properties. Armor Modifications: Arcane Armor presents some limitations on the magic items/infusions which you can wear (see Arcane Armor, above), which means that you likely can’t wear items like Winged Boots. Enhanced Defense Item: A suit of armor or a shield A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item. which lets you use a 1d8 thunder damage punch as an attack and the pulse that comes The armorer is never going to be amazing at damage period. It drops off a bit late game, it also benefits from hitting 2 Resistant Armor. Other things that can help are the Tough feat or the Sentinel feat. Misty step is super nice too. Put +1 in intelligence and con. The last thing I need to EMPHASIZE is that the Armorer is THE MOST S. Quick rules question. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon. (Heck you don't even need heavy armor prof, just use half plate, it's only a 1 AC difference, and that's made up for the fact that you have SHIELD) BOOM: better tank, better damage 1d4 plus PB is more than dueling fighting style which is the comparable boost in damage as an infusion essentially uses half a fighting style, less as you level up and get more infusions. So, perhaps let them use the +x Weapon Infusion on the Gauntlets. Whenever he takes an attack, enemy takes 15 cold damage, and chances are, the ward will absorb whatever damage he takes. Make a ranged attack with 30 ft of range, on a hit targets take 1d8 force damage. I got the opportunity to play in a 20th level one shot, and I decided to go with a warforged armorer artificer. Armourer Artificer is super cool, I play with one — what brings them down to earth is the fact they're front-line fighters that A) don't do that much damage, B) only have a d8 hit die, and C) the melee version's thunder gauntlets act as attack magnets — see B. They could always take a 1 level dip in genie warlock to get some once per turn bludgeoning damage but not sure it's worth it, especially with then needing 13 Cha. I thought of crusher but the problem with that is OP is likely using his thunder gauntlets which deal thunder damage, not bludgeoning. As an artificer armorer tank myself, I cannot stress how good Heavy Armor Master can be. Remember, eventually they can infuse sub-parts of the armor separately, in addition to a general Armor-specific infusion. The subclass is great at emphasizing core artificer features (infusions) and letting you use more of them, and it allows impressive flexibility day-to-day. The Misty Step will help with mobility and to escape from being restrained. 18. Might as well do a 1 lvl fighter/x artificer for heavy armor prof and get armor of magical strength and then Gauntlets of ogre strength at lvl 10 with a battlesmith. The reason I have made these specific infusion ideas is that I want to build towards being the parties tank. The Artificer side will also let you get access to spells like Guidance, Shield, and Absorb Elements which you won’t normally be able to get through AT. 25. Similar in many ways to the Bard, but artificer spells include more of the non-hp healing options than the Bard does. May 28, 2020 · So the UA specialist for the Artificer, the Armorer, has an interesting ability for one of the models you can take. You gain proficiency with heavy armor. I have a decent idea of what I want to build, but I thought I would recruit the help of you guys to make the perfect killing machine. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature Jan 20, 2021 · The armorer is the newest subclass for D&D's newest class. An artificer who specializes as an Armorer modifies armor to function almost like a second skin. With your arcane armor, you can withstand heavy blows and protect your squishier teammates from harm. While you have more consistent damage with this than a longbow, I feel it balances out due to the fact it would be much rarer to roll maximum damage, and this also encourages anyone to multiclass up to 3rd level artificer, if just for one of these options. The infiltrator weapon is meant to give the player an attack option that fits well with the armors intended function. Like any good artificer, they don’t simply make armor, they make miracles. 5. Tools of the Trade. Level 9 armorer and level 11 artificer is way too good to justify any delay. It's nonmagical but still does elemental damage. 5 extra damage per attack (on a one-handed weapon!) I ran some accuracy weighted average damage numbers and the infiltrator can use sharpshooter and bonus action commanding homunculus to do the 1d4+extra force damage to keep pace with baseline warlock and other Artificer subclasses (short of Artillerist with multi target fire turret). One of the features is Armor Model which can be configured so that they have Thunder Gauntlets. But that might not be so bad. I think Armorer artificers can be decent tanks, but they really suffer from their low damage output and general lack of threat against intelligent, powerful foes. In my opinion battle smith > armorer. e- you are the highest threat. This build is amazingly fun IMO. On that note, the The armorer isn’t really a damage dealing class, your power mostly lay in your versatility as an artificer and your tanking ability. Alchemists will, like other Artificer specialists, have access to damage-dealing spells, but the bulk of their abilities should be focused on preparing weaponry and buffing allies, healing in-combat, finding clever in-battle utility, and healing mid- or post-battle. Temporary HP / Stealth, Melee control / Ranged damage, High AC and good Saving Throws. TL;DR: I think damage can be alright with armorer if you think it through, though an armorer optimized for damage won’t match an artillerist optimized for damage. I do recommend picking up the Archery fighting style in some way as well, as that will majorly increase your average hit chance and average damage. An Armorer with mobile and two weapon fighting can get three attacks off with Thunder Gauntlets for 1d8 + int, 1d8 + int and 1d8 damage. Since that's been changed to a charge based infusion, I don't feel like I can rely on it Feb 22, 2022 · In addition, an armorer artificer can explicitly apply infusions to their arcane armor but infusions can't be applied to magic items. As for getting more damage out of it: You can take Feats like Fey Touched(for Hunters Mark) or Shadow Touched (for Hex) that let you add another dice. If you are making a May 9, 2023 · Liquid Steel: An Armorer Artificer Build for 5e. Prerequisite: 6th-level artificer Item: A suit of armor (requires attunement) While wearing this armor, a creature has resistance to one of the following damage types, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. D SUBCLASS IN 5E, you can have an INT stat of 20 and have it for Weapons, Spellcasting, and AC. Levels 11-16 We follow the same plan from levels 5-10, except we rarely take the attack action anymore. The Armorer fills two different roles, depending on your armor augmentation. Enemies have nearly every incentive to not hit an armorer, and the disadvantage isn't enough to discourage hitting them. Nov 23, 2020 · Hey, just thought of a possible combo for an Armorer Artificer with the Defender armor type. An artificer cannot add infusions to magical weapons and armor, which would also make it magical thus incompatible with the cleric feature. 5 to 14. Squat Nimbleness: Could be decent for Armorer or Battle Smiths, as gnomes are an attractive option for artificers. The biggest upside against Guardian Model's Temp HP hasn't been mentioned at all though: if the Armor model takes damage for you, you don't make concentration checks, meaning you can frontline with impunity while concentrating on a spell. It is a bit strange RAW, and is probably not a huge boost, but I was wondering if you (as a level 14 armorer artificer) could combine Arcane Propulsion Armor, Thunder Gauntlets, and either Radiant/Thrown or Enhanced Weapon to do the following: Jun 8, 2021 · Specifically, when taking the Armorer subclass for an Artificer can you use the cantrips Booming Blade and Green Flame Blade with the Thunder Gauntlets provided by the Guardian Armor Model? This is intended to talk about whether or not properties of the "base armor" used for the Arcane Armor be transferred over to the extended parts of it Apr 20, 2021 · Remember that if you’re relying on Lightning Launcher you only add the extra d6 damage once per turn. As a result, arcane armor should continue to function in an anti-magic field even if infusions applied to it would not. Pick the feat fey touched and put the +1 in intelligence and choose the spell hex. The Armorer is hands down my favorite subclass in 5e for many reasons. Hence the 23 AC, or 22 with Repulsion shield if you prefer repulsion to Enhanced Defense (+2). Enhanced Weapon is also a solid choice for an Armorer, as it allows those empowered attacks to do even more damage and hit a bit easier. It is also always active and applies to all normal damage. Both of these would indicate that arcane armor is not magical. Nov 7, 2023 · All in all, picking up the Animated Shield is a great way to dish out more damage using your desired weapon but also being able to have a shield at the same time. Guardians design armor to be on the front line of conflict. Lightning launcher averages 10 damage at level 3, compared to firebolt's 5. Nov 23, 2020 · Armorers are artificers who have specialized in the craft of armor smithing. 15 Rogue / 5 Armorer is a perfectly fun build That all said, going artificer would mean you'd need a 13 in int, which otherwise you'd dump. May 9, 2023 · Best Feats for Armorer Artificer 5e. (Your generic fish-in-a-mech suit story. Your tanking ability mainly comes from the disadvantage on other targets then you that you impose on enemies hit by your thunder gauntlets. Apr 16, 2021 · After a session or two into the campaign, I approached him with an Idea for a homebrew armor model for the Artificer armorer subclass. There's only so much you can stretch. Mar 22, 2020 · So, for the Guardian form of your Armorer, it says: Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. Thunder Gauntlets Arcane Morphing Armor: You adapt your armor to be able to store and use power of the weave from nearby spells and magic Mana Cannon: You have a cannon on each of your forearms. Armor Modifications - 9th-level Armorer feature. On saves against spells (Gnome Cunning), and I plan to take "Armor of Magical Strength" to shore up my strength. Building an Armorer Artificer, much like any other subclass, means you’ll have to keep everything your character needs to be a powerful Artificer in mind. Option 1: I was considering asking my DM if I could treat my thunder gauntlets like a can trip and up the damage die or number of dice at specific levels. Armorer artificer is a utility machine and tank. Building an Armorer Artificer. +++ You make two ranged attacks that deal a 1d4 damage whenever you make the Attack action. 3rd-level Armorer feature You gain proficiency with heavy armor. There are other advantages that you haven't mentioned: 2. Though, as Scatterbraind said, I'm not clear on how artificer would boost your damage output. 5. We're starting at level 1, and the Warforged race and Artificer class are non-negotiable because they're built to my character's backstory. Your armor can also optionally cover your face as well, masking your physical identity from any creature that might see you. Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. Just make sure ED is on your armour. The basic concept is to use a bear totem barbarian to gain resistance to everything except psychic damage. The flavor is perfection, the mechanics are rad as they come, and the defender armor (my favorite choice) has a unique tanking mechanic only replicated by the Ancestral Guardian Barbarian, but the Armorer does it better because we aren’t limited to Monoclass I haven't been able to come up with a great way of increasing my Armorers damage. Artificer Armor. If you're firm on playing a damage soaking front liner my personal recommendations are Ancestral Barb or Redemption Paladin. You might also consider Resistant Armor if you're in a campaign which features some specific damage type very often (like Necrotic damage in Curse of Strahd, or Cold in Rime of the Frostmaiden). Armorer is based on keeping yourself and your allies alive while Battle Smith is focused on beating shit up and keeping your friends up. He agreed and used some of my ideas to make this: Armorer Artificer (custom model Berserker) Charge: from any distance within movement speed, deal force damage? and a shove action. Meanwhile Artificer wants Int, in fact Artificer is pretty SAD for Int. Honestly your fighter and paladin and the barbarian will be better damage dealers. “At 9th level, you learn how to use your artificer infusions to specially modify your Arcane Armor. Armorer Spells Not as an armorer really. So, does that mean you can use Two-Weapon Fighting and attack with a bonus action, assuming you're using one fist for each? If so, it doesn't appear in the functionality of the Character Sheet. I'm thinking of multiclassing into Rogue from Sneak Attack damage after level 11. At 9th level the Armorer gets the best ability it could possibly strive for, Armor Modifications. I believe with the Armorer special weapons you can choose to use INT as opposed to the standard ability to hit/damage, so you could really focus on STR, and use Artificer spells that dont really need a lot of INT. Yup yup yup. Jun 16, 2022 · At level 3, an Artificer takes the Armorer sub-class. Generally artificer is at it's strongest if you play it as a solo class. Dec 2, 2024 · Whether you’re looking to tank hits, deal damage, or support your allies, this subclass has you covered. Your defense is more important than your dps Reply reply [deleted] The big problem is have with this is that an armorer can already do most of this, except it does it better depending on the end goal. They don't use the Bonus Action much, so you could get Shield Master feat or create a Homonculus to get some use with it. First use variant human. I figured out a great way to boost damage. Armorer artificers do use weapons and armor though. Apr 5, 2022 · Lightning Launcher is just a fancy lightning damage ranged weapon so it has plenty of ways to increase attack/damage output. But it's an option. Apr 5, 2021 · Also if your DM is allowing the double damage on the gauntlet thing, along with perfect armor at level 15, in the higher levels the armorer is going to be a way better tank (especially coupled with sentinel), but until then it isn't going to be as good. You don't get a lot from Artificer after that anyway. Once on each of your turns when you hit a Mar 4, 2022 · Personally I wouldn't worry about it too much for a few reasons: It would be a major dick move for your DM to keep using this against you; while it makes sense that enemy casters may have a decent mix of spells, so could have Heat Metal up their sleeve for high threat armoured foes, they should also only use it when it's justified, i. Jan 7, 2021 · The artificer is already a low damage class, and the Armorer definitely needed this if they even want to look competitive compared to other martial options. Much like Druids, Alchemists shine with utility as supports in battles to buff, heal, and protect their allies. - Scanner. Studded Leather: Bad choice for starting armor. Drunkenmaster 17 ability is useless for the build, so going more Monk isn't A single infusion should not give them +1 to AC, and give them +1 Attack and +1 Damage. The artificer gains four subclass features at 3rd, 5th, 9th, and 15th level. First and foremost, the Armorer Artificer excels as a frontline defender. The Armorer can either be a melee defender, or a ranged damage dealer. 5 to 11 at level 5. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor’s special weapon. Gain resistance to nonmagical damage while wearing this armor. Enhanced Weapon infusion, Archery fighting style, Sharpshooter feat, Tempest Cleric Channel, Rogue Sneak Attack, certain Battlemaster maneuvers, Genie Warlock 1, Gloomstalker/Fey Wanderer/Swarmkeeper/Hunter Ranger 3, Divine Favor, Hunter's Mark, Hex, Magic Weapon Basically its an Artificer Armorer 15 / Fighter Echo Knight 4 / Cleric Peace Domain 1 One of the best ways to play an armorer from levels 1-19 If you are gonna play a lvl 20 one shot though, of course Full Armorer is better, Soul of Artifice is broken, but the only problem with it is that you never get to it in the first place. Armor Replication replaces Armor Modifications, adding to The armor can take any form or shape that you wish, granted that it can only fit your size category. Feb 16, 2021 · From Tasha's Cauldron of Everything, the Armorer Artificer's Arcane Armor feature's special weapon says: Thunder Gauntlets. When you attack with that weapon, you can add your Intelligence modifier to the attack and damage rolls. Option 2: Multiclass into fighter for 3 levels to get to Rune Knight and let the action surge and runes boost my damage. Mar 4, 2021 · I'm trying to figure out in D&D 5e if an Artificer, choosing armorer and guardian, can add their intelligence modifier to attack and damage rolls with their off-hand gauntlet. Aug 9, 2021 · Is the Lightning Launcher from the Armorer Artificer affected by the Spell Sniper Feat? If not, how can you increase it range? Reason: The Armorer's "Arcane Armor" (if we are to actually rationalize a game of "lets pretend" with rules and dice) by nature is magical, so the effects should emulate certain spells for its functionality. So Plate with ED (19) and Shield with RS (+3). You learn how to use your artificer infusions to specially modify your Arcane Armor. They can send out their steel defender to shread opponents, take damage, and protect other melee party members (which can be yourself). Jun 1, 2023 · The extra 1d6 damage can only be applied once per turn and only on your turns. Apr 20, 2021 · The Artificer's spell list takes a lot from the Wizard's spell list, but also includes several excellent options from the Cleric spell list. i know the mod author was trying to prevent 'overpowered', but this adds another keystroke when honestly it would've been nice if it was like alchemist or similar +dice to damage. The bonus increases to +2 when you reach 10th level in this class. Apr 17, 2024 · The damage compared to the Pistol isn’t much better, so personally I recommend using a Pistol with the Repeating Shot infusion so that you can use a shield at the same time. The Armorer subclass even has a feature to enhance it. I'm hoping to salvage an armorer artificer build after the Tasha nerf. Sep 8, 2023 · Armorers get a pretty strong bunch of spells and while something like magic missile is unlikely to do more damage than your regular attacks, spells like thunderwave, lightning bolt, mirror image and greater invisibility are all excellent options. Battle Smith is the "Paladin Artificer" that mixes damage, tank, and healing. Armorer's only real option to increase DPS is to make their weapon into a +1 or +2, via either infusions or the Magic Weapon spell. The Artificer class is the ultimate generalist. Then, using the Armorer subclass from artificer, use the Guardian model armour and Thunder gauntlets to give disadvantage to foes attacking anyone but us. by Prince Phantom. At 3rd level, your armor comes pre-equipped with a magical scanner built within the armor. Feb 12, 2021 · The 9th level Armorer Artificer feature Armor Modifications states: You learn how to use your artificer infusions to specially modify your Arcane Armor. At 5th level the Armorer gets the Extra Attack feature, this will be relevant later. Oct 19, 2023 · I currently play an artificer armorer with the lightning launcher - as far as I know there is no easy way to change the damage type of the launcher (other than talking to your DM). Heavy Armor Master really helps this build too. They can convert any suit of armor into their Arcane Armor, including magical armor. Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP BECOMING AN ARTIFICER … AS A LEVEL 1 CHARACTER • Gain all the traits in the Core Artificer Traits table. Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. All damage that the defender takes is damage prevented from other members of the party, and you can mend it for free after the fight. Magic character sheet for a D&D5e Artificer/Armorer! Automatically calculates bonuses, spell slots, saving throws and more based on your stats, level and proficiencies. As an action, you can turn a suit of armor you're wearing into Arcane Armor (note that this can include heavy armor, as the subclass gives you that proficiency). Dec 7, 2024 · Armor Modifications: This ability meshes extremely well with the Artificer’s infusions. My intention was to use the old Armorer of Magical Strength infusion to get a good Strength, and then use Shield Master to knock people prone as a bonus action. Arcane firearm has lightning charges added for damage tho, so technically better 'single' damage this way. Sharpshooter (Lv 4, Infiltrator): Using this, the infiltrator can easily compete in damage with the likes of other martials. It adds an other layer of defense on top of a high AC. For them it's mostly about changing weapon types and fighting styles. It merges the medieval magical armor enchanted to float around and defend the castle with the modern superhero and sci-fi mecha tropes beautifully into a fantasy version that looks and feels excellent. Nov 20, 2020 · A high-level Infiltrator armorer can deal 4d6+10 lightning damage per round, in addition to Radiant or Enhanced weapon bonuses, its ever-so-slightly lower armor class from medium armor is offset by imposing constant disadvantage on its target's attacks against it, and it can nullify invisibility or attempts to hide or flee. A single infusion should not give them +1 to AC, and give them +1 Attack and +1 Damage. Apr 30, 2021 · Instead, we cast Thunder Wave for AoE Damage, Magic Missile for guaranteed range damage, and Faerie Fire to boost party damage. I'm happy with the damage and the utility of the class, giving adv to allies and dis-adv to enemies while putting out OK damage. Make a lvl 5 armorer articifer with the dual wielding feat and then find a way to give them hex or hunters mark (see replicate common magic item; spellwrought tattoo or the good old fashion magic initiate) and as long as you're hitting your attacks (attack, extra attack, bonus action attack) and maintaining concentration you can deal 3d8 thunder May 26, 2024 · Alchemist. I'm also building an a guardian armorer artificer, and took mobile as my first level feat, and planning on getting Fey touched /Observant at level 4. For example, as a forge cleric, you can make a non magical weapon +1 or armor +1, making that object magical. 3rd-level Armorer feature. Additionally, pre-enchanted armor would also save the armorer an active infusion slot that they can then use for something else. A. Doing 1d8+4 damage. Hex boosts damage, which is a big deficiency for the Armorer. The thing about armourer that people often forget, is not stopping foes from attacking friends; you can grab sentinel and slow people down sure, or thunderpunch disadvantage a target, but the real meat and potatoes of armourer is drawing threat yourself by casting concentration-based spells that debilitate the enemies if they leave you alone, and stacking AC to prevent it. We have a flat AC of 22, not bad. Sep 18, 2023 · Additionally, the next attack roll against that creature has advantage, and upon the attack hitting, the target will take an extra 1d6 Lightning damage. This cannon draws energy from your armor and it shoots beam of pure energy. The damage for this attack improves by d8 at level 10. Dec 17, 2024 · Armorer: Tools of the Trade now speeds up mundane and magical Armor crafting, while the Armor Model feature introduces a new size-changing Dreadnought option alongside the revamped Guardian model, where Defensive Field is now based on the new Bloodied status instead of limited uses. Mar 20, 2021 · Does the Armorer Artificer add their Strength Modifier to damage rolls for the Thunder Gauntlets? 4 Can an Armorer artificer using the Guardian armor model wield a shield or weapon in one Thunder Gauntlet, and still attack with the other gauntlet? +++ You make two ranged attacks that deal a 1d4 damage whenever you make the Attack action. As an action, you Dec 7, 2024 · Unfortunately, these subclasses allow artificer's to ignore strength and attack/do damage with INT, so you'll need to pump a suboptimal ability score in order to use Shield Master's shove ability to the fullest. Well, the artificer is kind of a support class, around the same level as a Bard, if you wanted damage, I'm afraid Artillerist was the way to go in that class, but even then, that party seems to be pretty hard on the front line and an Artificer just can't compete with a Paladin or a Fighter. . Levels 1-4 Level 1 Artificer is honestly pretty bad. These layers of battlefield control, our potential damage, and our exceptional durability make it extremely difficult for enemies to take effective action against our party. AT is nice because you eventually get access to haste and you can get access to Extra Attack through the Armorer. You want an aberrant dragonmark to boost con and grab shield to reach maximum tankage, and probably feytouched or maybe magic initiate for hex or hunter's mark to boost your damage if you aren't concentrating on something more important. The armorer will eventually and inevitably be ignored. Title says it all. Apr 9, 2022 · Arcane Propulsion Armor Infusion leans heavily into the Armorer's Iron Man inspirations. Drunkenmaster 17 ability is useless for the build, so going more Monk isn't Armor and Weapon Proficiencies: Medium Armor, Shields, and Simple Weapons (exchanged light armorer proficiency for a tool proficiency) Starting Equipment: Scale Mail, Dagger, Hand Axe, Light Crossbow Thieves' Tools, Smiths Tools, Dungeoneer Pack and 15 GP from Custom Guild Artisan back ground An artificer who specializes as an Armorer modifies armor to function almost like a second skin. May 14, 2023 · Artificer Specialist: Armorer 5e. Dec 3, 2024 · The Battle Smith Artificer is the knight in shining armor of the Artificer subclasses, blending martial prowess with magical ingenuity. Mobile helps me force booming blade damage (until I get extra attack), and after that it would allow me to hit two targets with the thunder gauntlet without taking attacks of opportunity. Armorer Spells Artificer Level Armorer Spells 3rd Magic Missile, Thunderwave 5th Mirror Image, Shatter 9th Hypnotic Pattern, Lightning Bolt 13th Fire Shield, Greater Invisibility 17th Passwall, Wall of Force Arcane Armor Beginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for your magic. 5 if you have hex. LVL 6 Artificer (more infusions) Obviously we are taking repulsion shield [RS] for theme, so +1 AC. I felt that way when I was DMimg an one-shot for one at around level 12 and they dealt like 20 damage per round compared to 100+ damage dealt by other characters. Yup. Not content with spellcasting as a main focus, solid weapon and armor options, reasonable skills, and a ton of tool proficiencies, the class is loaded with utility abilities that mean an Artificer, given sufficient time, can deal with almost any problem by themselves. Jan 12, 2024 · The Artificer class provides four diverse subclasses for Warforged characters to choose from: the Armorer, Battle Smith, Alchemist, and Artillerist. So I am building a Lvl 3 Armorer and I am confused about the lightning launcher. And armorer is likely the best tank out of those. Review by Sam West, Twitter:@CrierKobold. The Artificer gives you some more spellcasting a Second Attack at level 5 (Armorer). Note that the feature does not call out infusing your arcane armor in this case as an exception to a general rule where the armor is not infusable. For my upcoming campaign, I'm looking at rolling out the new Armorer Artificer and want to try and take on the Tanking roll. Now you can finally don heavy armor and shield, and melee int debuff attack with Gauntlets. I feel like the damage of the armor weapons should increase at 11th level, possibly to 1d12 at level 9 for the gauntlets and 1d8 for the lightning launcher. Battle Smith is built more for damage while armorer is an excellent tank. Is this supposed to deal 1d8+STR damage? Sep 8, 2023 · Armorers get a pretty strong bunch of spells and while something like magic missile is unlikely to do more damage than your regular attacks, spells like thunderwave, lightning bolt, mirror image and greater invisibility are all excellent options. The stealth version deals even less damage in exchange for greater, well, stealth. Armor Modifications neatly solves that How to Play a Warforged Artificer. The very short, easy pitch is that if you want to play Iron Man, this is your subclass. Armor of Invulnerability. Then Artificer Armorer 3/Drunkenmaster Monk 6. It has very high AC, but beyond that, it does a piddly amount of damage and disadvantage isn't enough of a deterrent. net An artificer who specializes as an Armorer modifies armor to function almost like a second skin. Everyone else is a sneaky stabby type or magic and I want to be the parties wall / shield against the big damage so the infusions mostly focus on controlling enemies, giving me combat options and letting me mitigate damage. Armorer's core problem is that it doesn't do enough. Artificer's are only 2/3rds casters, so getting what's basically two extra spell slots is pretty valuable. The ability to shoot a piece of the armor off and hit someone with it is Stark-level ingenious. This is legit super interesting as a build, I love it. See full list on rpgbot. | Discover new ways to use Notion across work and life. Take Rogue as your first level and take at least five levels in Artificer (Armorer) after that Take "Medium Armor Master" for your free feat at level 1 and take "Sharpshooter" as soon as you hit level four in Artificer (Level 5 overall) Get Half Plate asap and make use of the Infiltrator Armor instead of the Guardian armor. When building a Warforged Artificer, consider your desired role within the party and optimize your ability scores accordingly. You can read all of the Alchemist specialty features in Tasha’s Cauldron of Everything. Thunder Gauntlets. Apr 30, 2021 · At level 9+, if enemies move away from us, they will take considerable damage from our Booming Blade opportunity attack. Either way you probably want to bump up Dex at level 3 for either of them and go from there. I never really entirely got the Armorer fantasy until I saw it in play at the table. You may perform this feat a number of times equal to your Int mod per short or long rest. lvl 5+ arcane firearm needs to be used again as another action. Returning Weapon How badly does it need that damage though with a spell list like that coupled with Armorer’s ridiculous tanking/taunting power? Combine that free temp hp with Artificer’s ability to easily reach AC in the 30s, and have easy +11s or higher to any save, and it really looks like one one of the hardest to kill and most effective tanks in the game. Rush in, attack three different enemies, and rush back out of reach. Armorer is the pure tank build for Artificer. Right now at level 8, my character starts fights with 15 temp hits (Armor of Agathys 3rd level cast) and 14 Ward points. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. Since you're proficient with simple weapons would t the attack with thunder fists be a +int +proficiency bonus to Attack? So a level 6 armorer with 18 int would have a +7 to attack. Don't multiclass out of artificer if you are this far along and expect to receive more level ups. Also, neither Misty Step nor Hex are normally available to Artificers, and both are great spells. Rogue gives you more Sneak Attack Damage, Expertise and Uncanny Dodge. Oct 6, 2022 · An Artificer's Arcane Armor is meant to be infused. In summary, your subclass I've got an artificer warforged, it's the tits. Use the Repeating Shot infusion and grab a shield. Mar 21, 2020 · So building an Armorer Artificer wouldn't Int and Str be your primary stats because of this? Just trying to understand how one should stat an artificer to get the most out of it because since the damage doesn't scale with Int I would guess you would prioritize stats like this? 1: Int/Str 2: Con 3: Dex 4: Wis 5: Cha Jul 21, 2020 · OK, so the armorer artificer (UA) specialization states: Lightning Launcher. If your looking for an amazing damage dealer the artificer isn’t for you. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. Armor is easy. Pistol: Basically a better hand crossbow. This extra attack also lets the Armorer spread out their on-hit effects on more targets, although this means spreading out damage, which is rarely a good idea in 5E. This is for more ki, Evasion, and Drunkard's Luck if needed. Heavy armor master can be good for guardian if you have spare feats, else consider investing in resilient (Wisdom) o tought. ldg paqrwj eihlgg yau mxbip exyr parv yhvsfhj okgvo dljskd